Moreover, a strong, well-written, well-balanced codex will also offer players a handful of powerful army lists. A strong, well-written, well-balanced codex will present players with a variety of units that have distinct strengths and weaknesses. The trade-off is obvious enough: most units with Objective Secured aren’t as powerful as other units in the codex. Objective Secured has always been a powerful ability, but in 9th edition it has become yet more valuable.įor the competitive player, then, this prompts a question: how many Objective Secured units should I take in my army? In a game in which players must capture objectives, the troop choice is king. Don’t get me wrong: players need to have ways to bring the thunder, but destroying a couple of units a turn won’t necessarily be enough to win the game. Indeed, the game has become a lot less focused on simply destroying enemy units. The primary missions are the best way to get points on the board.Īnd what’s more, many of the secondary missions are quite tough to get maximum points on. In 9th edition, players win games by capturing and holding objectives. Are we playing in the era of the transport?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |